Hypnagogia


Narrative rhapsodic text adventure

In this game jam, I was pivotal in streamlining our process and scope, allowing for a finished and confined game, that simulates strains of thought in the inbetween state of falling asleep. The goal is to find emotionally relevant thoughts and resolve them to get a good night’s sleep.

Demonstrates:
System Design

Role:
System Designer, Technical Implementation

Team:
Oskar Lazar, Toby Pravemann, Moritz Hilger

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