For Monochroma, I blocked out a city to vandalize and do freerunning in and implemented an elegant interaction pattern that seamlessly combines various inputs.
Demonstrates:
Button Mapping
Role:
System Designer, Level Designer, Programmer, UI Artist, Producer
Team:
Alice Di Pinto, Oskar Lazar, Georg Lehmann, Simon Schürmann
Button Mapping
Challenge
Managing all desired inputs onto a gamepad without accidentally implementing counter-intuitive mappings or overloading the input devices for such a short game. The following inputs were required:
- Spray (held)
- Sticker
- Sprint (held)
- Jump
- Adjust Spray Size
- Switch Spray Color
- Switch Sticker
- Menu
Importantly, sprinting and jumping should never be inhibited by any of the other inputs. Additionally, some adjustments and switches for the sprays and stickers were thematically allowed to have the same input.
Solution
- Spray: RT/LMB
- Switch Spray Colors (L+R): DPad/Q+E
- Switch Spray Size (Up+Down): LB+RB/D-Pad/Mousewheel
- Sticker Preview: Hold LT/RMB
While holding:- Sticker: Release LT/RMB
- Switch Stickers (Up+Down): LB+RB/D-Pad/Mousewheel
- Sprint: West Button/L3/LShift
- Jump: South button/Spacebar
- Menu: Special Right/Esc
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