DE:HIVE

Was made at DE:HIVE game design studios at HTW Berlin.

  • SorcerAI

    SorcerAI 2D puzzle roguelike AI training game— downloadable on itch.io Demonstrates: AI Design, System Design Role:Solo Dev System Design Challenge In my Bachelor’s Thesis, I ponder the question how AI can be used to dynamically influence a game system during play. In the draft for designing my system, there are several requirements: Workflow Over a short…

    SorcerAI
  • Chromatic Shift

    Chromatic Shift First-person puzzle shooter Demonstrates: Level Design Role:Solo Dev Level Design Challenge Create a learning curve to explain the games’ main and secondary mechanics through increasingly complex puzzles. Workflow I sketched out my puzzles beforehand, starting with one of the more difficult levels, which ended up being Level 6 / 7. I then reverse…

    Chromatic Shift
  • Paris 1788

    Paris 1788 LLM chatbot NPC in engine Demonstrates: Technical Implementation Role:Solo Dev Technical Implementation Challenge Implementing a large language model API into my own Unity / Unreal project without a paid subscription or dependency on a non-open-source provider. —> self-hosting. The AI should Solution First, I set up a Jupyter Notebook that would later host…

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    Paris 1788
  • Monochroma

    Monochroma 3rd-person parkour vandalism game Alice Di Pinto, Oskar Lazar, Georg Lehmann, Simon Schürmann Demonstrates: Button Mapping Role:System Designer, Level Designer, Programmer, UI Artist, Producer Button Mapping Challenge Managing all desired inputs onto a gamepad without accidentally implementing counter-intuitive mappings or overloading the input devices for such a short game. The following inputs were required:…

    Monochroma
  • Hypnagogia

    Hypnagogia Narrative rhapsodic text adventure Oskar Lazar, Toby Pravemann, Moritz Hilger Demonstrates: System Design Role:System Designer, Technical Implementation System Design Challenge The player must experience a ruminating type experience through seemingly random thoughts, reflective of those experienced in the period of time right before falling asleep. This phase is called hypnagogia. At the same time,…

    Hypnagogia
  • Shellycoat

    Shellycoat 3D narrative action-adventure platformer— downloadable on itch.io Vikor Gjorgjeski, Oskar Lazar, Hana Rensch, Leon Schurer, Melina Weber Demonstrates: Character Controller Design Role:System Designer,Programmer, UI, UX Character Controller Design Challenge Shellycoat is meant to be played by a child / young adult and their grandparent. This intergenerational experience requires a nuanced approach. The narrative is…

    Shellycoat
  • Stonesight

    Stonesight Meditative eye-tracking game—downloadable on itch.io Luca Schmidt, Fabian Wislsperger, Oskar Lazar, Friederike Rost, Leonie Srasser Role:2D Artist, Sound Designer Time:3 weeks

    Stonesight
  • Plastic

    Plastic Mid-weight Strategy Eurogame Linavalo Hinyemata, Oskar Lazar, Liyuan Sun, Sarah @ IMT Lucca Demonstrates: System Design Role:System Designer, Producer System Design Challenge In this 1-week game jam, we were tasked with creating a board game that incorporated the concept of circular economy, be that as the central game flow or the topic of the…

    Plastic
  • Overbloom

    Overbloom Experimental first-person shooter Oskar Lazar, Kathi Pöttrich, Fea Schirrmacher, Melina Weber, Fabian Wislsperger Demonstrates: Innovation, Technical Implementation Role:Programmer, System Designer, Tech Artist Innovation Challenge In such a short time period available for conception, it can be difficult to find truly innovative ideas. In the game jam format, we were stuck with 3 weeks and…

    Overbloom
  • Obscrete

    Obscrete First-person puzzle shooter—downloadable on itch.ior Oskar Lazar, Kathi Pöttrich, Hana Rensch, Leon Schurer, Fabian Wislsperge Demonstrates: Level Design Role:System Designer, Programmer Level Design Challenge In Obscrete, the mechanic is that by pointing at a trigger, you can activate and deactivate objects. One trigger will automatically be deactivated if you activate another. These objects are…

    Obscrete