
As the name suggests, this 1-day gamejam is an autorunner. We set a realistic scope for our limited timespan and were able to finish a mini-game adhering to our expectations.
Demonstrates:
Procedural Map Generatioon
Role:
System Designer, Programmer
Team:
Oskar Lazar, Dong Woo Shin
Procedural Map Generation
Challenge
With little time (1 day) and resources (2 people) available, we needed at least some level of replayability for this auto runner.
Solution
With collectibles, power-ups, or pre-made levels off the table, I resorted to
- making a procedurally generated map.
- an automatically increasing score and running speed.
Dong Woo designed short-to-large map elements for me. Shorter ones for a slower game speed and elongated ones for fast game speed. I added meshes to those designs and developed a code to chain those map elements together, dependent on current game speed.
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