Unity

Made in Unity Engine.

  • SorcerAI

    SorcerAI 2D puzzle roguelike AI training game— downloadable on itch.io Demonstrates: AI Design, System Design Role:Solo Dev System Design Challenge In my Bachelor’s Thesis, I ponder the question how AI can be used to dynamically influence a game system during play. In the draft for designing my system, there are several requirements: Workflow Over a short…

    SorcerAI
  • Paris 1788

    Paris 1788 LLM chatbot NPC in engine Demonstrates: Technical Implementation Role:Solo Dev Technical Implementation Challenge Implementing a large language model API into my own Unity / Unreal project without a paid subscription or dependency on a non-open-source provider. —> self-hosting. The AI should Solution First, I set up a Jupyter Notebook that would later host…

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    Paris 1788
  • Auto Runner

    Auto Runner 2D auto runner Oskar Lazar, Dong Woo Shin Demonstrates: Procedural Map Generatioon Role:System Designer, Programmer Procedural Map Generation Challenge With little time (1 day) and resources (2 people) available, we needed at least some level of replayability for this auto runner. Solution With collectibles, power-ups, or pre-made levels off the table, I resorted…

    Auto Runner
  • Stonesight

    Stonesight Meditative eye-tracking game—downloadable on itch.io Luca Schmidt, Fabian Wislsperger, Oskar Lazar, Friederike Rost, Leonie Srasser Role:2D Artist, Sound Designer Time:3 weeks

    Stonesight
  • Obscrete

    Obscrete First-person puzzle shooter—downloadable on itch.ior Oskar Lazar, Kathi Pöttrich, Hana Rensch, Leon Schurer, Fabian Wislsperge Demonstrates: Level Design Role:System Designer, Programmer Level Design Challenge In Obscrete, the mechanic is that by pointing at a trigger, you can activate and deactivate objects. One trigger will automatically be deactivated if you activate another. These objects are…

    Obscrete
  • Moko

    Moko 2D arcade platformer— downloadable on itch.io Vikor Gjorgjeski, Oskar Lazar, Fea Schirrmacher, Leon Schurer Demonstrates: System Design Role:System Designer,Programmer, 2D Artist System Design Challenge In Moko, the gameplay revolves around directional and force-based jumping, with the primary intuitive direction being upward. To maintain a fast-paced environment, it’s crucial that the world prompts quick actions…

    Moko