Karma Games 6 mid- to heavyweight strategic Euro board games—to be purchased here Me @ Karma Games Team Role:IT Generalist, Computer-Assisted Translation Manager, Process Designer, Graphic Designer,Digital and Analog Prototyper, Human Ressources Games Clans of Caledonia: Industria Expansion to award-winning “Clans of Caledonia“ My game design-related contributions include Peninsula My game design-related contributions to this…
Chromatic Shift First-person puzzle shooter Demonstrates: Level Design Role:Solo Dev Level Design Challenge Create a learning curve to explain the games’ main and secondary mechanics through increasingly complex puzzles. Workflow I sketched out my puzzles beforehand, starting with one of the more difficult levels, which ended up being Level 6 / 7. I then reverse…
Paris 1788 LLM chatbot NPC in engine Demonstrates: Technical Implementation Role:Solo Dev Technical Implementation Challenge Implementing a large language model API into my own Unity / Unreal project without a paid subscription or dependency on a non-open-source provider. —> self-hosting. The AI should Solution First, I set up a Jupyter Notebook that would later host…
Auto Runner 2D auto runner Oskar Lazar, Dong Woo Shin Demonstrates: Procedural Map Generatioon Role:System Designer, Programmer Procedural Map Generation Challenge With little time (1 day) and resources (2 people) available, we needed at least some level of replayability for this auto runner. Solution With collectibles, power-ups, or pre-made levels off the table, I resorted…
Monochroma 3rd-person parkour vandalism game Alice Di Pinto, Oskar Lazar, Georg Lehmann, Simon Schürmann Demonstrates: Button Mapping Role:System Designer, Level Designer, Programmer, UI Artist, Producer Button Mapping Challenge Managing all desired inputs onto a gamepad without accidentally implementing counter-intuitive mappings or overloading the input devices for such a short game. The following inputs were required:…