Programming

  • SorcerAI

    SorcerAI 2D puzzle roguelike AI training game— downloadable on itch.io Demonstrates: AI Design, System Design Role:Solo Dev System Design Challenge In my Bachelor’s Thesis, I ponder the question how AI can be used to dynamically influence a game system during play. In the draft for designing my system, there are several requirements: Workflow Over a short…

    SorcerAI
  • Chromatic Shift

    Chromatic Shift First-person puzzle shooter Demonstrates: Level Design Role:Solo Dev Level Design Challenge Create a learning curve to explain the games’ main and secondary mechanics through increasingly complex puzzles. Workflow I sketched out my puzzles beforehand, starting with one of the more difficult levels, which ended up being Level 6 / 7. I then reverse…

    Chromatic Shift
  • Paris 1788

    Paris 1788 LLM chatbot NPC in engine Demonstrates: Technical Implementation Role:Solo Dev Technical Implementation Challenge Implementing a large language model API into my own Unity / Unreal project without a paid subscription or dependency on a non-open-source provider. —> self-hosting. The AI should Solution First, I set up a Jupyter Notebook that would later host…

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    Paris 1788
  • Auto Runner

    Auto Runner 2D auto runner Oskar Lazar, Dong Woo Shin Demonstrates: Procedural Map Generatioon Role:System Designer, Programmer Procedural Map Generation Challenge With little time (1 day) and resources (2 people) available, we needed at least some level of replayability for this auto runner. Solution With collectibles, power-ups, or pre-made levels off the table, I resorted…

    Auto Runner
  • Monochroma

    Monochroma 3rd-person parkour vandalism game Alice Di Pinto, Oskar Lazar, Georg Lehmann, Simon Schürmann Demonstrates: Button Mapping Role:System Designer, Level Designer, Programmer, UI Artist, Producer Button Mapping Challenge Managing all desired inputs onto a gamepad without accidentally implementing counter-intuitive mappings or overloading the input devices for such a short game. The following inputs were required:…

    Monochroma
  • Shellycoat

    Shellycoat 3D narrative action-adventure platformer— downloadable on itch.io Vikor Gjorgjeski, Oskar Lazar, Hana Rensch, Leon Schurer, Melina Weber Demonstrates: Character Controller Design Role:System Designer,Programmer, UI, UX Character Controller Design Challenge Shellycoat is meant to be played by a child / young adult and their grandparent. This intergenerational experience requires a nuanced approach. The narrative is…

    Shellycoat
  • Overbloom

    Overbloom Experimental first-person shooter Oskar Lazar, Kathi Pöttrich, Fea Schirrmacher, Melina Weber, Fabian Wislsperger Demonstrates: Innovation, Technical Implementation Role:Programmer, System Designer, Tech Artist Innovation Challenge In such a short time period available for conception, it can be difficult to find truly innovative ideas. In the game jam format, we were stuck with 3 weeks and…

    Overbloom
  • Obscrete

    Obscrete First-person puzzle shooter—downloadable on itch.ior Oskar Lazar, Kathi Pöttrich, Hana Rensch, Leon Schurer, Fabian Wislsperge Demonstrates: Level Design Role:System Designer, Programmer Level Design Challenge In Obscrete, the mechanic is that by pointing at a trigger, you can activate and deactivate objects. One trigger will automatically be deactivated if you activate another. These objects are…

    Obscrete
  • Moko

    Moko 2D arcade platformer— downloadable on itch.io Vikor Gjorgjeski, Oskar Lazar, Fea Schirrmacher, Leon Schurer Demonstrates: System Design Role:System Designer,Programmer, 2D Artist System Design Challenge In Moko, the gameplay revolves around directional and force-based jumping, with the primary intuitive direction being upward. To maintain a fast-paced environment, it’s crucial that the world prompts quick actions…

    Moko