Level Design

  • Chromatic Shift

    Chromatic Shift First-person puzzle shooter Demonstrates: Level Design Role:Solo Dev Level Design Challenge Create a learning curve to explain the games’ main and secondary mechanics through increasingly complex puzzles. Workflow I sketched out my puzzles beforehand, starting with one of the more difficult levels, which ended up being Level 6 / 7. I then reverse…

    Chromatic Shift
  • Monochroma

    Monochroma 3rd-person parkour vandalism game Alice Di Pinto, Oskar Lazar, Georg Lehmann, Simon Schürmann Demonstrates: Button Mapping Role:System Designer, Level Designer, Programmer, UI Artist, Producer Button Mapping Challenge Managing all desired inputs onto a gamepad without accidentally implementing counter-intuitive mappings or overloading the input devices for such a short game. The following inputs were required:…

    Monochroma
  • Obscrete

    Obscrete First-person puzzle shooter—downloadable on itch.ior Oskar Lazar, Kathi Pöttrich, Hana Rensch, Leon Schurer, Fabian Wislsperge Demonstrates: Level Design Role:System Designer, Programmer Level Design Challenge In Obscrete, the mechanic is that by pointing at a trigger, you can activate and deactivate objects. One trigger will automatically be deactivated if you activate another. These objects are…

    Obscrete
  • Moko

    Moko 2D arcade platformer— downloadable on itch.io Vikor Gjorgjeski, Oskar Lazar, Fea Schirrmacher, Leon Schurer Demonstrates: System Design Role:System Designer,Programmer, 2D Artist System Design Challenge In Moko, the gameplay revolves around directional and force-based jumping, with the primary intuitive direction being upward. To maintain a fast-paced environment, it’s crucial that the world prompts quick actions…

    Moko