Chromatic Shift First-person puzzle shooter Demonstrates: Level Design Role:Solo Dev Level Design Challenge Create a learning curve to explain the games’ main and secondary mechanics through increasingly complex puzzles. Workflow I sketched out my puzzles beforehand, starting with one of the more difficult levels, which ended up being Level 6 / 7. I then reverse…
Monochroma 3rd-person parkour vandalism game Alice Di Pinto, Oskar Lazar, Georg Lehmann, Simon Schürmann Demonstrates: Button Mapping Role:System Designer, Level Designer, Programmer, UI Artist, Producer Button Mapping Challenge Managing all desired inputs onto a gamepad without accidentally implementing counter-intuitive mappings or overloading the input devices for such a short game. The following inputs were required:…
Obscrete First-person puzzle shooter—downloadable on itch.ior Oskar Lazar, Kathi Pöttrich, Hana Rensch, Leon Schurer, Fabian Wislsperge Demonstrates: Level Design Role:System Designer, Programmer Level Design Challenge In Obscrete, the mechanic is that by pointing at a trigger, you can activate and deactivate objects. One trigger will automatically be deactivated if you activate another. These objects are…
Moko 2D arcade platformer— downloadable on itch.io Vikor Gjorgjeski, Oskar Lazar, Fea Schirrmacher, Leon Schurer Demonstrates: System Design Role:System Designer,Programmer, 2D Artist System Design Challenge In Moko, the gameplay revolves around directional and force-based jumping, with the primary intuitive direction being upward. To maintain a fast-paced environment, it’s crucial that the world prompts quick actions…