Made in Unreal Engine 5.
Chromatic Shift First-person puzzle shooter Demonstrates: Level Design Role:Solo Dev Level Design Challenge Create a learning curve to explain the games’ main and secondary mechanics through increasingly complex puzzles. Workflow I sketched out my puzzles beforehand, starting with one of the more difficult levels, which ended up being Level 6 / 7. I then reverse…
Monochroma 3rd-person parkour vandalism game Alice Di Pinto, Oskar Lazar, Georg Lehmann, Simon Schürmann Demonstrates: Button Mapping Role:System Designer, Level Designer, Programmer, UI Artist, Producer Button Mapping Challenge Managing all desired inputs onto a gamepad without accidentally implementing counter-intuitive mappings or overloading the input devices for such a short game. The following inputs were required:…
Shellycoat 3D narrative action-adventure platformer— downloadable on itch.io Vikor Gjorgjeski, Oskar Lazar, Hana Rensch, Leon Schurer, Melina Weber Demonstrates: Character Controller Design Role:System Designer,Programmer, UI, UX Character Controller Design Challenge Shellycoat is meant to be played by a child / young adult and their grandparent. This intergenerational experience requires a nuanced approach. The narrative is…
Overbloom Experimental first-person shooter Oskar Lazar, Kathi Pöttrich, Fea Schirrmacher, Melina Weber, Fabian Wislsperger Demonstrates: Innovation, Technical Implementation Role:Programmer, System Designer, Tech Artist Innovation Challenge In such a short time period available for conception, it can be difficult to find truly innovative ideas. In the game jam format, we were stuck with 3 weeks and…